The mobile devices people carry every day offer capabilities for non-specialist use in field-recording which can provide that data needed by conservationists worldwide. Our games design framework supports the potential for such devices to be used by citizen scientists interacting with bioacoustic data such as birdsong.
Our games are designed to support you in becoming a practicing citizen scientists. Upon learning to identify birds by their sounds through play, you can be confident in your contributions of local observations to global datasets such as eBird.
The games are written for the Android mobile platform and are supported on all versions from 4.4 ( Kitkat) onwards thus serving most Android devices currently in use.
We collaborate with conservation organizations around the world in building customized games for teaching people to recognize their local birds not only by sight but by their sounds as well.
Our collaborative design processes engage stakeholders, both expert and novice, interested in contributing to global biodiversity knowledge while taking advantage of our novel conservation training technologies.
We have worked with local, regional, and international organizations interested in building user capacity for bird identification through games. Click here to find our more about our previous and current conservation collaborations.
We have experience working with schools to provide teaching tools which build local knowledge of common bird sounds. Our games are suitable for all ages and have been field-tested on people aged 4 to 74.
Thus far two sets of games have been trialled in primary schools in the UK and are here available here in pre-release form for further testing, exploration, and learning. For a detailed discussion of the results of this testing, see here to read more.