This survey is primarily targeted to students who had previously interacted with the games in our second year in Nidderdale and provides data regarding the long-term retention of knowledge acquired through playing our games.
Results provide additional objective data for determining the efficacy of our games as teaching tools.
The following linked audio samples are to be listened to when directed whilst answering the owl familiarity survey below:
Sample 1
Sample 2
Sample 3
Sample 4