For a discussion of the foundational goals of the research behind bioacoustic game systems and long-term application of the data collected via this research, the following paper may provide some insight.
While our game system designs have deviated somewhat from initial propositions, the underlying goal of building a learning framework for enhancing the quality of citizen science data has been a success.
Preliminary field-testing of the games was performed in primary schools across the Nidderdale AONB in Yorkshire, UK.
The following presentation was delivered at The Wild Watch launch event in July 2017, the research discussed was
carried out in June 2017 at a number of primary schools across the Nidderdale AONB.
Over the course of research into the efficacy of our game systems we have: validated that primary students can interact with spectrogram data-representations; validated games as engagement tools for connecting people with nature; validated games as tools for training participants otherwise uninterested in avian bioacoustics; and validated short-term learning from our games, prerequisite for amateur contributions to science.
Field testing results have demonstrated that interaction design research methods can be incorporated into citizen science research. They also demonstrate the effectiveness of collaborative processes for interface design in this application domain.
For complete results underpinning the development of our bioacoustic game systems, you can read the book.